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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Sunday, September 28, 2014

Logger Bot Head Variations

 
 
Some variations I drew for the Logger Bots' head. I should work on this project more.
-Paige

Saturday, March 15, 2014

Commentary - Crazy Bonus Content!



I apologize that I'm reviewing an old game, but I couldn't resist. Today I'm going to talk about Ape Escape 3 for the PS2. First off, if you haven't played this game, find a used copy and buy it now! The duel stick controls are very innovative and responsive.

Anyways, Ape Escape's story revolves around an evil monkey named Specter taking over the world's TV broadcasting stations. Each platforming level is cleverly designed around a TV show or movie. Although this game is amazing on its own, it's the bonus content that pushes Ape Escape 3 to the next level.

You can watch their skits or make your own!

Throughout the game, you'll watch small monkey skits performed in front of cameras. That alone is awesome, but once you finish the game, you can make your own skits! They voluntarily wrote their own video editing software inside a lengthy polished game! It not only supports the story, but it provides countless hours of fun for the player! That's dedication. There needs to be more bonus content like this!



An example of some created videos.

And, the extras don't stop there! They also included a lengthy kid-friendly Metal Gear Solid ripoff. Not to mention a fortune teller, multi-player fighting game, and a monkey toss!


Definitely harder than AE3...
Wow. Ape Escape 3's massive amount of bonus content shows that Sony cares about the player and loves making games! I'd love to make a game with tons of bonus content. If you've played any Ape Escape titles let me know in the comments below!

-Paige

Images courtesy of Google Images and Brian's Simian Cinema

Tuesday, March 11, 2014

Commentary - Interactive Props (Pokemon Y)

I want to turn this blog into Game Creation and Commentary, where Sid and I share art from projects we are working on, but also give our thoughts on game design. I think it will be really fun! If you guys have any suggestions or ideas, let us know in the comments below.
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Anyways, I wanted to start commenting on interacting with props. I'll pull an example from Route 14 in Pokémon X and Y. When first encountering this route, I noticed a playground! My heart raced with joy as I realized you could play on the equipment!

However....
I was sorely disappointed when I sat on the swing and nothing happened...

"Is this swing glued to the ground?"

You may think that allowing the player to swing is trivial and that I'm too picky of a player. But, I think it's the thought that counts. If players could swing, it would say that Game Freak goes the extra mile to put love into trivial details. I know there are big deadlines that prevent extra code, but it would be really fun to swing. The world would feel more alive and interactive.

Anyways, on a more positive note, at least you can ride down the slide!

"Time to go down the slide again!"
 
Thanks for reading! 
-Paige
 
 
Images courtesy of Let's Play Pokemon Y

Tuesday, July 23, 2013

Coconut Island - Playable Game!


I made this point and click adventure for Sidney's Birthday! I made it in roughly a week, so it is more like a prototype than a finished art piece. I created it with GameMaker Studio HTML5.
Report any issues in the comments so that I may fix them.
 
I apologize if it has a long load. Have fun!
 
-Paige


Tuesday, June 18, 2013

Chronos - Paige's Redesign

Chronos - Apprentice of Time
A sketch of a character from a game Sidney and I want to make.
Chronos is a young apprentice of time. At first he doesn't accept his destiny, but eventually embraces fate and lives up to his responsibility.  

Saturday, November 3, 2012

Black Powder Beast

For Ryan's character design class we were required to design an animal.  I thought of an explosive guardian dog that could be an enemy in a videogame.  I also wanted to design smaller cute bomb dogs that would run around frantically, but I ran out of time.
 
-Paige

Wednesday, September 5, 2012

Horror sequel

A redesign of the previous girl. The idea is that she is slowly becoming a zombie, but replaces the zombie infected areas with mechanical parts. She hopes to outlive the zombie infestation.